The final model has around 10,000 polygons even despite me doing my best to try and keep it as low as possible. I think the main cause of this is the detail I put into the engines as there are 6 in total, with bevelled and extruding cylinders. Another cylinder based object that is quite prominent on the ship are the turrets. With 10 in total, I think i made the bodies of the turrets have way too many sides for what they needed.
In conclusion I am very proud of this model, considering it is my 'first attempt' at making a finished 3D model and accurately recreating one of my favourite ships from the Star Wars universe.
The next model I finished this week was my Y-Wing fighter. I choose this for two reasons. 1. Because everyone does X-Wings and I wanted to do something different. 2. I felt the relatively simple shape of the ship would be easier to reproduce and add detail too.
The problem I got with this that all the reference images for the ship are very inconsistent. With versions of the ships missing parts, being a ever so slightly different model with detail changes, engine sizes etc making it hard to find just one set of images to work from. So I adapted my design slightly and opted to go for a more 'fresh out of the factory' look, over the tatty and battered Rebel Alliance versions. This would help minimize surface detail and inconsistency.
In the end I feel that the Y-Wing came out alot better than I expected, especially if you compare my Version 2 with this.
All that is left to do is my 3rd ship and after trying to find some decent reference images for a Vulture Droid starfighter, I couldn't most o them being useless lego images. So I have decided to change my 3rd ship to a generic TIE Fighter as they have plenty of images and should be easier to make a better model from.
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