Saturday, 7 November 2015

The TIE Fighter

Week 6

As mentioned before changed my choice of a Vulture Droid Starfighter to a Imperial TIE Fighter. I did this because alot of the images I found of the Vulture Droid were either simple, too samey angles or useless photos of legos models.

While moddeling the TIE Fighter I actually made around 3 versions. The 3rd being my final model in which I used the 2nd version as a template and made small adjustments to things like sizes and detailing which actually look alot better.

Version 2


I felt overall I had successfully done good overall model, at least to use as a basis for a better, more detailed model. This versions proportions and sizes are slightly incorrect though, evidenced mainly by the cockpit window being smaller than it should be, The struts on the sides of the wings are also quite messy and don't really represent the struts accurately. Its also worth noting that even though TIE blueprints are easy to obtain, I ended up doing this entire model by eye without even realising.

Version 3 (Final)



For the final version I added alot more detail onto the body and fixed how the struts were. Instead of using just one shape I used two blocks for each strut and pulled them through the wing to save on polys. I cut in some vents using the Boolean tool on the wings to add more depth to the outer connectors.

Adding panels and details to the body was challenging due to the spherical angles. I found that pulling out a polygon and then extruding it would create a shape exactly on the angle of the body. I used this methods to make the various panels around the body.

Side Note: I was playing Star Wars Battlefront 2 recently and was flying around the in game Venator Cruiser model and comparing it to my own. I was pleasantly surprised to discover my Venator model is more detailed than the one used in game. All their detail was done using textures, while some of mine are actually 3D objects. It also has 10k polygons... But principle right?

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