Below is are pictures of my fully textured Venator Class Star Destroyer from multiple angles. By far the best model I produced this module. Texturing was more time consuming than it was hard, due to the size and number of objects on the model itself. I used a few normal maps to add extra detail, and this can be seen best on certain parts, such as the large red strip.
I wish I had more time to keep adding more and more detail to this ship, as I found it super satisfying to model and bring to life. If I could I would add more detail to the hanger and the turrets, making them more accurate and realistic. I might end up doing this in my spare time.
TIE Fighter
I also finished my TIE Fighter shortly after the Venator, although this one was much harder to texture well (I think due to its spherical shape) and took just as long as the Venator purely due to all 'the fiddly bits.' I had to edit the texture I made in photoshop quite a few times to get a correct looking result. The wings and cockpit being the most of a hassle.
To create the wings I took a side on image of an existing TIE Wing to and cut up the sections of the panels. How the way my model is made, the black panel would be covered by 3D struts anyway, so I enlarged the panels to cover the image's pre-existing ones and I only wanted the black panel effect anyway. For the cockpit/body part of the ship I took a screenshot of the TIE blueprints and cut and erased the surrounding details until I got the circular texture shape I wanted, then made it grey.
I then stretched this texture over the 3D model, resized and adjusted until it looked just right. As you can see from the WIP image below this took quite a few attempts to get just right. The wings were easier, as being flat and a optimised texture made positioning alot easier for me.
Below are images of my finished Imperial TIE Fighter.
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