So 3D Modelling and Animation,. I was excited about this module as soon as I found out we were doing it, as the idea of being able to model and animate had always been one of my main interests for going into Game Design.
I feel like this module was well laid out and clear on what we had to produce for both assignments and the Star Wars theme made it even better! Who doesn't love Star Wars? So I was pumped to bust out some AT-AT's TIE Fighters, Star Destroyers, Snowspeeders or Jedi Starfighters and have myself an awesome space battle with all my favourite ships. Of course, easier said than done.
Despite this, I still insisted to myself I wanted to make a Star Destroyer, even with fears it might be a little too big of a workload for what counted as just one model. I still went ahead and chose my favourite clas, the Republics Venator Class Destroyer after checking with Steve if I was going to put too much work on my hands. Alongside the Venator I chose originally the Rebel A-Wing Starfighter and CIS Vulture Droid Starfighter. After a brief point of trying to make the Vulture Droid, i realised maybe another ship would be better, so I changed it to a Imperial TIE Fighter.
I feel like this was the right choice because the TIE Fighter I made came out pretty good and would have gotten me better marks in the first assignment over the Vulture droid which lacked surface detail. Improvements as far as the other models go include wanting to do more detail to my Venator, more specifically the turrets, which I feel could do with improvement, alongside maybe detail in the hangars or something. My Y-Wing was styled to be 'factory' new as the typical Y-Wing is very inconsistent and hard to model, with all the panels, wires and tubing across the body. I think most improvements would be fine detailing, such as making the R2 Unit behind the cockpit more detailed, and texturing, as I was unable to texture in time, but despite this, I still think the model looks okay in the animation, as if I were to texture it, it would only to make the panels more metallic. The TIE fighter came out well considering it was the model I spent the least amount of time on, and I think my main improvements for it would be cockpit detailing and the connectors of the wings.
All in all, I am proud of the work I have produced, but like anything I feel like it could be improved with more time. I will be using the skills I have gained over the course of this module and applying them to future projects/assignments whenever I can as I really enjoyed it and feel fairly confident in my ability.
May The Force be with you.
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