I have some basic experience with 3DS Max from last year, going as far as being able to create, move resive and create basic shapes and models. The majority of the lecture for me was a nice refresher, and I also picked up on new things, such as the grid snap function.
In this weeks practical I started to play with these new features, reminding myself of what I already knew, and also teaching myself on how to add vertices to an edge, something which proved really helpful. I started to model a really rough Imperial Star Destroyer, using all of the various basic techniques.
As you can see it is a very very basic model, but I think it is still clear on what it is. While I was making it, I learned plenty of new things, so the next time I make a model, I am sure it will be even better.
Above is my research board, and it shows the 3 ships I wish to model for my animation. In the top left I have chosen the Venator Class Star Destroyer (AKA The Republic Cruiser). In the top right, a standard Vulture Droid class Starfighter, and lastly in the bottom left, a classic Y-Wing. I must admit it was hard to narrow down just 3 from the entire Star Wars universe but I chose these for mainly two reasons. One because I personally like the ships, and two, I think the designs should be simple enough to re create at my skill level with 3DS Max. The link above the middle Venator is a link to a album of photos of someone building a model kit of the ship, and should be great for references.
My next task will be to start on my story boards, as I have a basic idea of how I want my animation to play out.
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